Activity 1: Web 2 and the eLearning
with the iLE@RN Model
This is
the element I have been waiting for. Through out the Web 2.0 course I have
continually questioned “where are the teachers?” wanting to know where does the
face time with students sit if all learning is ‘engaging, evolving and
embracing’ through online platforms.
It puts
the role of the teacher at the forefront of the learning. The teacher’s
essential role is to explicitly teach the ilea@rn skills:
•
communication and collaboration
skills,
•
questioning skills,
•
reflective skills,
•
creative thinking skills,
•
critical thinking skills,
•
multimodal literacy skills.
Modeling
examples and non example of these skills in authentic situations and allowing
students to experiment with the different techniques.
It is about
creating a fully functioning collaborative environment for all. The iLe@rn
reference “drawing together existing knowledge to create a new understanding”
is the essence of collaboration. This has been my schools focus in recent years
as they undertook the CLRP project and led the Change 2 process via CEO
Melbourne.
It’s not
about the technology: its about the teaching and learning first. The technology
is merely a tool.
Activity 2: Web 2.0 and Bloom's
Revised Digital Taxonomy
Do you find this adaptation of Blooms to digital technology helpful in
planning your curriculum?
This is certainly helpful in planning the curriculum for students. But
even more so as an audit tool for assessment. I’m fortunate to be in a school
that is moving comfortably along with the changes in technology, reporting and
assessment practices and other preparations for the move to ICON. So many of
the elements for ITC have already been addressed.
But in terms of making a correlation between Bloom’s and the digital
behaviors that take place, I think that this tool is an invaluable audit tool.
Where would you place other
tools such as Second Life, Picasa or Glogster on this map?
Picasa is a platform that lies
across many of the Blooms levels. From searching for pictures (remembering) and
uploading(applying) to animating/ remixing/publishing (creating).
Likewise, Glogster and Second
life keep these same features as well. What this tells us is that these
applications/ platforms a rich, dynamic and authentic learning tools for our
students. They allow for students to achieve success because they cater for a
wide range of abilities.